The Teir System
The Tier System is one way in which Game Masters can communicate the level of difficulty they plan to build into their games. In many new games, Game Masters will select a tier, or small range of tiers, or even different tiers for different parameters, to give everyone a quick guide to what should be expected.
The tier system is as follows:
Tier 1:
* Quality: Low (Spelling/Grammar expected, but no one expects you to be a master writer.)
* Control: Low (Free-form.)
* Survivability: Very High (You are damn near invincible.)
* Technicality: None-low (Bare bones story, maybe a character sheet. You can usually jump right in. The GM and players will probably make it up as you go along.)
Tier 2:
* Quality: Medium (2-3 paragraph posts, at least, and try to expound on your character's motivations and emotions a bit.)
* Control: Medium-Low (Just don't step too far out of line, or the GM might gently reign you back in.)
* Survivability: Medium High (You might die, but don't expect it.)
* Technicality: Low-Medium (Additional details about the world provided. Basic tech and magic expounded upon. Plot may have a bit more info.)
Tier 3:
* Quality: High (3-4 paragraphs, at least. Try to describe not only the characters in more depth, but the environment around them.)
* Control: Medium (Expect the GM to know where the plot is going, and make you stick to it.)
* Survivability: Medium (Deaths may happen, but the GM won't kill you off at the drop of a hat.)
* Technicality: Medium-High (Weapons details and maps may be provided. Expect to know details about the story that won't come in until later in the plot.)
Tier 4:
* Quality: Very High (Try to write as much and as well as you feel you can. If you accept a high-tier quality game, have some experience under your belt.)
* Control: High (The GM probably has a plot in mind, and wants you to stick to it. This doesn't mean that the GM won't allow you to surprise them, but don't get too far out of line, or...)
* Survivability: Low (The GM can kill you without warning or pretense if they please. Be warned.)
* Technicality: Holy... (Expect to read a 3000+ word dissertation on the world and everything you'll need to know to play.)
Note: This system is and OPTIONAL guide for GM's to set a standard for their games. This system is not in any way mandantory. Also it not pertain to the SWU Official RP or any RPs associated with the SWU RP.
--Special Thanks to Arandie for creating the Teir system
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